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Titre : Cyclades Monuments

Cyclades Monuments

Ares, exceeding in strength, chariot-rider ! Golden-helmed mighty-hearted shield-bearer ! Savior of cities ! –The Homeric Hymn to Ares

Few ancient monuments still stand in the Greek islands. Apollo’s once-great temples on Delos and Naxos are in ruins. No great temples to Zeus, Poseidon, Ares, or Athena linger on Paros, Mykonos, or any others. Three thousand years ago, however, these islands would have been covered with temples, fortresses, and even more magnificent palaces and citadels, all meant to display wealth, defend the people, and honor the gods.

In Cyclades, the board game of city building and savage battles, your goal is to control two metropoles in this legendary cluster of Aegean islands. Set in the mythological era of powerful heroes and terrifying monsters, Cyclades compels you to balance growing your civilization with keeping that civilization from monsters and from other rival Greeks. Now, the upcoming Monuments expansion enables you to accomplish both those tasks at once and build more massive structures than ever before.

Cyclades : Monuments introduces ten buildings to the game that each offer a unique, enduring ability. If the Great Citadel of Ares stands on one of your islands, it prevents that island from being invaded by land, air, or sea, as long as at least one Troop is stationed there. With the University of Athena, you can recruit as many Philosophers in a single turn as you can afford—which makes it possible for you to build Metropoles quickly. The Great Lighthouse of Poseidon rescues ships that are destroyed in battle and returns them to a safe harbor so you can deploy them in a future fight. Other Monuments enable you to trigger Mythological Creatures, gain Troops for free, or cheaply recruit Philosophers and Priests.

Each Monument comprises two smaller buildings. The Great Citadel of Ares, for example, is a pair of Fortresses. A Military Academy is a Fortress and a University. This means that, in addition to its unique ability, a Monument also possesses the abilities of the building that compose it. The two Fortresses of the Great Citadel of Ares add 2 to your die results in a land battle. The Great Lighthouse of Poseidon does the same for conflicts at sea.

As soon as you control the two buildings that would form a Monument, you can immediately remove those building tiles from the board and place the Monument on any of your territories. Of course, since a Monument is the size of two buildings, it also counts as two of the four buildings you need to construct a Metropolis. As part of a Metropolis, a Monument retains its unique ability, making it easier for you to construct—or take over—the second Metropolis that you need to win. Transform the Aegean

With Monuments in play, you’l find that each game you play of Cyclades is shaped according to the Monuments involved. The mere option to build one will affect how you play from the start of the game. You’ll rush to construct one soon as you can to ensure that you don’t miss out on that tremendous advantage. You’ll focus on the Gods who offer you whatever buildings the available Monuments contain. You may not have as many troops, or as much revenue, as you would in other games, but once the Monuments are standing, you’ll find that your strategic options are richer and more complex than ever before. The Aegean will never be the same again.

The Monuments expansion is fully compatible will all other expansions for Cyclades, and will be available in the fourth quarter of this year.

To learn more about this board game of mythological warfare, visit the Cyclades page.


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